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KAVE: Building Kinect Based CAVE Automatic Virtual Environments, Methods for Surround-Screen Projection Management, Motion Parallax and Full-Body Interaction Support.

Afonso Rodrigues GonçalvesSergi Bermúdez i Badia
Published in: Proc. ACM Hum. Comput. Interact. (2018)
Keyphrases
  • virtual environment
  • virtual world
  • computer graphics
  • virtual reality
  • image processing