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Motivated Processing of Peripheral Advertising Information in Video Games.

Sungwon ChungJohnny V. Sparks
Published in: Commun. Res. (2016)
Keyphrases
  • learning experience
  • video games
  • information sources
  • real time
  • artificial intelligence
  • information processing
  • learning systems
  • end users
  • information extraction
  • information sharing