Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR.
Tianren LuoFenglin LuJiafu LvXiaohui TanChang LiuFangzhi YanJin HuangChun YuTeng HanFeng TianPublished in: CHI (2024)
Keyphrases
- multi user
- multiple users
- virtual environment
- single user
- virtual world
- user interface
- virtual reality
- augmented reality
- user experience
- multi granularity
- immersive environments
- virtual space
- end users
- expert systems
- mobile robot
- collaborative filtering
- collaborative writing
- social media
- computer vision
- internet usage
- user satisfaction
- user profiles
- information sources