Using Exercise Cycle as a Haptic Input Device in a Virtual Environment.
Pasi VälkkynenJuhani HeiniläSari LainioSami LakaniemiAntti VäätänenPublished in: EGVE/IPT (2001)
Keyphrases
- virtual environment
- input device
- virtual reality
- augmented reality
- haptic device
- haptic interaction
- virtual world
- haptic feedback
- computer graphics
- gesture recognition
- hand gestures
- user interface
- force feedback
- physical environment
- eye gaze
- search tasks
- virtual characters
- human computer interaction
- virtual humans
- interaction model
- virtual space
- smart phones
- expert systems
- learning experience
- learning process
- natural human computer interaction