Shape refinement and rigging of raw-scanned 3D volume by a user-specified skeleton.
Seung-tak NohKenichi TakahashiMasahiko AdachiTakeo IgarashiPublished in: Comput. Graph. (2020)
Keyphrases
- shape representation
- shape analysis
- medial axis
- user interface
- user interaction
- shape model
- document images
- binary images
- shape description
- query refinement
- multiscale
- planar shapes
- shape decomposition
- user profiles
- relevance feedback
- user satisfaction
- end users
- user input
- shape recognition
- distance transformation
- refinement process
- topological information
- information retrieval
- skeleton extraction
- user feedback
- shape matching
- shape descriptors
- user experience
- user defined
- user preferences
- object recognition