MoviPill: improving medication compliance for elders using a mobile persuasive social game.
Rodrigo de OliveiraMauro CherubiniNuria OliverPublished in: UbiComp (2010)
Keyphrases
- mobile games
- mobile phone
- social interaction
- game theory
- mobile devices
- context aware
- computer games
- social media
- mobile environments
- mobile learning
- video games
- card game
- mobile applications
- game playing
- game play
- virtual characters
- nash equilibrium
- educational games
- mobile users
- mobile networks
- social networks
- virtual world
- social relationships
- social skills
- handheld devices
- game based learning
- serious games
- learning community
- m learning
- social networking