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Emulating human attention-getting practices with wearable haptics.

Matthew A. BaumannKaron E. MacLeanThomas W. HazeltonAshley McKay
Published in: HAPTICS (2010)
Keyphrases
  • case study
  • gesture recognition
  • human interaction
  • real world
  • search engine
  • software engineering
  • low cost
  • augmented reality
  • activity recognition
  • human behavior