An upper bound on the extremal version of Hajnal's triangle-free game.
Csaba BiróPaul HornD. Jacob WildstromPublished in: Discret. Appl. Math. (2016)
Keyphrases
- upper bound
- lower bound
- worst case
- branch and bound algorithm
- game theory
- game playing
- computer games
- video games
- online game
- virtual world
- error probability
- lower and upper bounds
- nash equilibrium
- graph theory
- generalization error
- serious games
- game design
- imperfect information
- mobile games
- idea generation
- role playing
- repeated games
- pursuit evasion
- real time
- digital games
- game based learning
- game play
- branch and bound
- case study
- information systems
- artificial intelligence
- neural network