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Physics-based modeling of crowd evacuation in the Unity game engine.
Walter Alan Cantrell
Mikel D. Petty
Samantha L. Knight
Whitney K. Schueler
Published in:
Int. J. Model. Simul. Sci. Comput. (2018)
Keyphrases
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game engine
pedestrian dynamics
cellular automata
case study
adventure game
game play
social force model
software engineering
computer games
serious games
game development