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Physics-based modeling of crowd evacuation in the Unity game engine.

Walter Alan CantrellMikel D. PettySamantha L. KnightWhitney K. Schueler
Published in: Int. J. Model. Simul. Sci. Comput. (2018)
Keyphrases
  • game engine
  • pedestrian dynamics
  • cellular automata
  • case study
  • adventure game
  • game play
  • social force model
  • software engineering
  • computer games
  • serious games
  • game development