Login / Signup
Exploring GPU- and Cluster-Based Improvements for over-sampled Volume Ray Casting Opacity Correction.
Jong Kwan Lee
Timothy S. Newman
Published in:
Int. J. Image Graph. (2012)
Keyphrases
</>
ray casting
volume rendering
volume data
gpu implementation
volume visualization
graphics hardware
direct volume rendering
real time
ray tracing
implicit surfaces
parallel architectures
three dimensional