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Exploring GPU- and Cluster-Based Improvements for over-sampled Volume Ray Casting Opacity Correction.

Jong Kwan LeeTimothy S. Newman
Published in: Int. J. Image Graph. (2012)
Keyphrases
  • ray casting
  • volume rendering
  • volume data
  • gpu implementation
  • volume visualization
  • graphics hardware
  • direct volume rendering
  • real time
  • ray tracing
  • implicit surfaces
  • parallel architectures
  • three dimensional