Who wants to play? Cueing perceived sex-based stereotypes of games.
Joe A. WassermanChristine E. RittenourPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- game playing
- games played
- imperfect information
- game players
- online game
- game mechanics
- board game
- minimax search
- multi player
- video games
- human players
- playing games
- visual search
- game theory
- game tree search
- situational awareness
- weighted majority
- general game playing
- computer games
- game design
- game play
- two player games
- digital games
- learning games
- reinforcement learning
- game theoretic
- educational games
- user satisfaction
- evaluation function
- statistically significant
- virtual environment