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Deformable Terrain Generation for Real-time Strategy Game.

Christopher DavisonWen Tang
Published in: Eurographics (Short Presentations) (2001)
Keyphrases
  • real time strategy games
  • case based planning
  • multi agent
  • three dimensional
  • special case
  • imperfect information
  • artificial intelligence
  • multi agent systems
  • hidden markov models