Investigating the usability of a new framework for creating, working and teaching artificial neural networks using augmented reality (AR) and virtual reality (VR) tools.
Roland KirálySandor KiralyMartin PalotaiPublished in: Educ. Inf. Technol. (2024)
Keyphrases
- augmented reality
- virtual reality
- virtual environment
- artificial neural networks
- virtual objects
- virtual reality technology
- computer graphics
- learning games
- virtual world
- mixed reality
- mobile augmented reality
- collaborative virtual environments
- markerless
- multi user
- molecular structures
- virtual humans
- computer animation
- real scenes
- photorealistic
- three dimensional
- interactive virtual
- virtual space
- computer generated imagery
- camera tracking
- real environment
- real objects
- human computer interaction
- computer vision
- virtual reality environments
- tangible interaction
- promising experimental results demonstrate