Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness.
Kai IsraelChristopher ZerresDieter K. TscheulinLea BuchweitzOliver KornPublished in: HCI (23) (2019)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- photorealistic
- three dimensional
- virtual world
- virtual reality technology
- virtual museum
- computer animation
- tangible user interface
- interactive virtual
- multi sensory
- virtual humans
- force feedback
- virtual space
- virtual laboratory
- collaborative virtual environments
- virtual training
- digital museum
- computer interface
- image processing