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Use of the Wii balance board system in vestibular rehabilitation.

Sergio Albiol-PérezJosé-Antonio Gil-GómezMariano AlcañizRoberto LlorénsCarolina Colomer Font
Published in: Interacción (2012)
Keyphrases
  • human computer interaction
  • normal subjects
  • video games
  • brain injury
  • image processing
  • case study
  • virtual reality
  • ambient assisted living