Evaluating deep learned voice compression for use in video games.
Aidan L. PossemiersIckjai LeePublished in: Expert Syst. Appl. (2021)
Keyphrases
- video games
- educational games
- learning experience
- game play
- compression ratio
- game playing
- computer games
- learning tools
- compression algorithm
- game based learning
- game design
- data compression
- image compression
- game development
- commercial games
- lossless compression
- computer supported collaboration
- cooperative
- higher education
- text to speech
- game engine
- mathematics learning
- learning algorithm
- data mining