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Reduced Space and Faster Convergence in Imperfect-Information Games via Regret-Based Pruning.
Noam Brown
Tuomas Sandholm
Published in:
AAAI Workshops (2017)
Keyphrases
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faster convergence
imperfect information games
search space
global optimum
convergence speed
step size
imperfect information
genetic algorithm
worst case
markov chain