Kd-Tree Based N-Body Simulations with Volume-Mass Heuristic on the GPU.
Klaus KoflerDominik SteinhauserBiagio CosenzaIvan GrassoSabine SchindlerThomas FahringerPublished in: IPDPS Workshops (2014)
Keyphrases
- human body
- real time
- optimal solution
- ray casting
- parallel implementation
- volume data
- gpu implementation
- constraint satisfaction
- search strategies
- graphics hardware
- parallel processing
- combinatorial optimization
- parallel computing
- heuristic function
- constraint satisfaction problems
- greedy heuristic
- volume rendering
- scheduling problem
- dynamic programming
- neural network