Scheduling Games with Machine-Dependent Priority Lists.
Marc SchröderTami TamirVipin Ravindran VijayalakshmiPublished in: WINE (2019)
Keyphrases
- batch processing
- round robin
- scheduling problem
- parallel machines
- unrelated parallel machines
- flowshop
- priority scheduling
- scheduling jobs
- scheduling policies
- manufacturing cell
- scheduling algorithm
- identical machines
- wafer fabrication
- preventive maintenance
- game theory
- resource constraints
- sequence dependent setup times
- resource allocation
- single machine
- game design
- shop floor
- video games
- computer games
- search algorithm
- preemptive scheduling
- dynamic scheduling
- precedence constraints
- game playing
- educational games
- release dates
- perfect information
- game players
- imperfect information
- parallel processors
- game development
- weighted majority
- higher priority
- digital games
- processing times
- response time