Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality.
Yuan ChenKeiko KatsuragawaEdward LankPublished in: CHI (2020)
Keyphrases
- augmented reality
- smart devices
- virtual reality
- mixed reality
- multi user
- human computer interaction
- virtual objects
- virtual world
- embedded devices
- virtual environment
- smart phones
- learning environment
- ubiquitous computing
- daily life
- real environment
- camera tracking
- real scenes
- computer graphics
- user interface
- three dimensional
- copyright protection
- physical world
- live video
- computational complexity
- artificial intelligence
- head mounted display