IoT Security with QoS: Game changer for Industry and STEM Education.
M. Y. JamroPublished in: ICCST (2021)
Keyphrases
- serious games
- security problems
- quality of service
- learning games
- role play
- key management
- application level
- digital games
- mobile games
- management system
- information security
- e learning
- information and communication technologies
- game playing
- ad hoc networks
- intrusion detection
- game theory
- video games
- security issues
- security mechanisms
- access control
- distance learning
- security requirements
- game play
- network security
- computer games
- nash equilibrium
- educational games
- case study
- cloud computing
- mobile learning
- game design
- higher education
- web services
- security policies
- elementary school
- virtual world
- virtual environment
- educational technology
- real time
- response time
- learning environment
- role playing game
- privacy preserving
- computer networks
- business schools