A Case Study of Applying Gamification in Teaching Project Management.
Kristina MagylaiteLina CeponieneMantas JurgelaitisTomas DanikauskasPublished in: ICIST (2020)
Keyphrases
- project management
- information systems
- software projects
- role play
- management practices
- higher education
- project managers
- e learning
- soft skills
- strategic management
- learning environment
- online learning
- user experience
- project success
- case study
- virtual teams
- risk management
- distance learning
- learning process
- information technology
- cooperative learning
- learning analytics
- databases