Brain-computer interfaces and serious games: adapting to schizophrenia.
Charlotte PiauMarie-Hélène BekaertFrançois CabestaingPublished in: IHM (2014)
Keyphrases
- serious games
- brain computer interface
- virtual environment
- healthy subjects
- video games
- evoked potentials
- medical images
- educational games
- game design
- game engine
- design principles
- multimodal interaction
- spinal cord injury
- motor imagery
- eeg signals
- game play
- signal processing
- game development
- computer games
- eeg data
- brain signals
- computer screen
- brain activity
- social skills
- learning processes
- learning scenarios
- motor learning
- reinforcement learning
- databases