Registration rooms, lobbies, and portals: interconnecting large-scale networked virtual environments and collaborations.
Sandeep K. SinghalBinh Q. NguyenPublished in: VRAIS (1998)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- image registration
- computer graphics
- multi user
- virtual characters
- real world
- virtual space
- learning processes
- physical environment
- point cloud
- virtual training
- virtual objects
- interaction model
- serious games
- image sequences
- multimedia
- virtual humans
- virtual agents
- rigid body
- software engineering
- image processing