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Brute force as input for networked gaming.

Florian MuellerStefan AgamanolisFrank VetereMartin R. Gibbs
Published in: OZCHI (2007)
Keyphrases
  • brute force
  • computationally expensive
  • candidate set
  • exhaustive search
  • search quality
  • computer chess
  • input data
  • real time
  • data sets
  • genetic algorithm
  • learning environment
  • lower bound