Creating and Testing a Game-Based Entrepreneurship Education Approach.
Ines KrajgerWolfgang LattacherErich J. SchwarzPublished in: ICL (1) (2018)
Keyphrases
- mobile learning
- engineering students
- distance learning
- learning tools
- higher education
- e learning
- information and communication technologies
- digital game based learning
- engineering education
- st century
- distance education
- learning games
- learning systems
- serious games
- hong kong
- mobile devices
- knowledge society
- online learning
- lifelong learning
- social capital
- collaborative learning
- board game
- information systems