Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games.
Lara J. MartinSrijan SoodMark RiedlPublished in: INT/WICED@AIIDE (2018)
Keyphrases
- reinforcement learning agents
- dynamic environments
- game players
- reinforcement learning
- state abstraction
- game playing
- multi agent
- multi agent environments
- transfer learning
- games played
- machine learning
- video games
- mobile robot
- online game
- heuristic search
- sufficient conditions
- general game playing
- dynamic programming
- decision trees