Perception of Self-Moving Speed in Different Visual Cue and Viewpoint Conditions in Virtual Reality Environment.
Kazuya OtakeShogo OkamotoYasuhiro AkiyamaPublished in: IEEE Access (2023)
Keyphrases
- virtual reality
- viewpoint
- visual cues
- virtual training
- virtual world
- virtual environment
- virtual humans
- real time
- computer graphics
- virtual space
- computer animation
- three dimensional
- interactive virtual
- augmented reality
- mobile robot
- low level
- visual information
- virtual museum
- tangible user interface
- collaborative virtual environments
- digital museum
- computer vision
- photorealistic
- dynamic environments
- moving objects
- virtual laboratory
- lighting conditions
- background subtraction
- virtual reality technology
- multi sensory
- pattern recognition