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Gamification in health apps to increase physical activity within families.

Charlotte MeixnerHannes BaumannAnnika FengerBettina Wollesen
Published in: WiMob (2019)
Keyphrases
  • physical activity
  • health related
  • heart rate
  • user experience
  • mobile applications
  • wearable sensors
  • real time
  • monitoring system
  • older adults
  • metadata
  • digital libraries
  • medical images
  • electronic health records