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Gamification in health apps to increase physical activity within families.
Charlotte Meixner
Hannes Baumann
Annika Fenger
Bettina Wollesen
Published in:
WiMob (2019)
Keyphrases
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physical activity
health related
heart rate
user experience
mobile applications
wearable sensors
real time
monitoring system
older adults
metadata
digital libraries
medical images
electronic health records