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Anti-aliased and real-time rendering of scenes with light scattering effects.
Takashi Imagire
Henry Johan
Naoki Tamura
Tomoyuki Nishita
Published in:
Vis. Comput. (2007)
Keyphrases
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light scattering
real time rendering
computer graphics
image synthesis
low resolution
image based rendering
image processing
computer vision
super resolution
frame rate
gpu implementation
real time
three dimensional
high resolution
dynamic scenes