A computational approach towards conflict resolution for serious games.
Yun-Gyung CheongRilla KhaledCorrado GrappioloJoana CamposCarlos MartinhoGordon IngramAna PaivaGeorgios N. YannakakisPublished in: FDG (2011)
Keyphrases
- serious games
- conflict resolution
- virtual environment
- resolve conflicts
- educational games
- game engine
- game play
- game design
- intelligent tutoring
- video games
- learning processes
- learning scenarios
- computer games
- educational tools
- extended logic programs
- access control policies
- communication skills
- resolving conflicts
- social skills
- design principles
- collaborative design
- learning experience
- game based learning
- artificial intelligence
- database
- xml documents