Gameplay issues in the design of spatial 3D gestures for video games.
John PaynePaul KeirJocelyn ElgoyhenMairghread McLundieMartin NaefMartyn HornerPaul AndersonPublished in: CHI Extended Abstracts (2006)
Keyphrases
- video games
- game play
- game engine
- commercial games
- game design
- learning experience
- quest atlantis
- educational games
- game playing
- computer games
- learning tools
- design process
- serious games
- game developers
- case study
- game based learning
- user interface
- learning games
- game mechanics
- gesture recognition
- software architecture
- mathematics learning