Brain Activity Reflects Sense of Presence in 360° Video for Virtual Reality.
Dylan M. TjonAngelica M. TingaMaryam AlimardaniMax M. LouwersePublished in: ISD (2019)
Keyphrases
- virtual reality
- brain activity
- virtual environment
- computer graphics
- three dimensional
- video sequences
- virtual world
- video data
- multimedia
- augmented reality
- virtual museum
- video frames
- photorealistic
- virtual humans
- functional magnetic resonance imaging
- interactive virtual
- human subjects
- cognitive states
- multi sensory
- real time
- virtual space
- visual data mining
- tangible user interface
- feature vectors
- image sequences
- machine learning