Generating a Ball Sport Scene in a Virtual Environment.
Jongin ChoiSookyun KimSunjeong KimShinjin KangPublished in: KSII Trans. Internet Inf. Syst. (2019)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- physical environment
- computer graphics
- real environment
- multi user
- video sequences
- collision detection
- interaction model
- complex scenes
- three dimensional
- role play
- virtual objects
- serious games
- real scenes
- virtual characters
- single image
- virtual humans
- moving objects
- image sequences
- physical space
- haptic feedback
- virtual training
- video data
- real time
- haptic device