Toward Usability Testing of Motivational Affordances through Gamification.
Taygun B. DurmazJosé L. FuertesRicardo ImbertPublished in: Int. J. Hum. Comput. Interact. (2024)
Keyphrases
- usability testing
- serious games
- usability evaluation
- strengths and weaknesses
- learning outcomes
- collaborative learning
- virtual environment
- usability problems
- eye tracking
- video games
- learning experience
- heuristic evaluation
- user experience
- learning processes
- computer games
- design principles
- educational games
- information sources
- expert systems
- learning tools
- human computer interaction