Computer games in the classroom, or, how to get perfect attendance, even at 8 AM.
Bary BurdJohn GouldenBrian LaddMichael RogersKris StewartPublished in: SIGCSE (2007)
Keyphrases
- computer games
- pilot study
- digital storytelling
- games based learning
- early childhood
- video games
- digital games
- game play
- game design
- educational games
- student learning
- game based learning
- learning activities
- learning environment
- technology enhanced
- elementary school
- serious games
- online game
- commercial games
- teacher education
- collaborative learning
- online learning
- interactive storytelling
- science learning
- professional development
- educational software
- empirical evidence