Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games.
Nicolas A. BarrigaMarius StanescuMichael BuroPublished in: IEEE Trans. Games (2018)
Keyphrases
- game tree search
- real time strategy games
- imperfect information
- game playing
- finite automata
- game theoretic
- evaluation function
- game tree
- case based planning
- initial state
- imperfect information games
- multi agent
- monte carlo
- game theory
- tree search
- resource allocation
- statistically significant
- search algorithm
- cooperative
- machine learning