Designing game-like activities to engage adult learners in higher education.
Alberto MoraElena PlanasJoan Arnedo-MorenoPublished in: TEEM (2016)
Keyphrases
- higher education
- adult learners
- distance education
- distance learning
- online learning
- e learning
- learning technologies
- mobile learning
- learning management systems
- hong kong
- blended learning
- learning in higher education
- m learning
- networked learning
- technology enhanced
- open university
- educational process
- lifelong learning
- learning activities
- vocational education
- online course
- tertiary education
- corporate training
- educational contexts
- collaborative activities
- problem based learning
- machine learning
- learning processes
- learning analytics