Training students to choose their agile practices and tools.
Paolo CiancariniAndrea LorettiMarcello MissiroliAndrea SchinoppiPublished in: CSEE&T (2023)
Keyphrases
- educational settings
- computer software
- medical students
- learning environment
- learning experience
- computer science education
- higher education
- conceptual understanding
- educational institutions
- knowledge practices
- e learning
- science curriculum
- intelligent tutoring systems
- computer based training
- cscl environments
- learning opportunities
- student learning
- computer supported collaborative learning
- college students
- learning scenarios
- software development
- collaborative learning
- science classroom
- learning activities
- learning outcomes
- distance learning
- distance education
- virtual learning environments
- high school students
- classroom practice
- teaching practices
- learning styles
- science education
- high school
- learning platforms
- online course
- sensemaking
- communication skills
- descriptive statistics
- learning community
- learning process
- programming exercises
- teacher education
- serious games
- middle school
- team members
- mobile learning
- control group
- problem based learning