An Online Game for the Digital Electronics Course for Vocational Education and Training (VET) Students.
Dimitrios KotsifakosGeorge PetrakisManthos StavrouChristos DouligerisPublished in: ICL (1) (2018)
Keyphrases
- online game
- vocational education
- higher education
- game based learning
- electrical engineering
- student learning
- educational games
- online learning
- learning experience
- learning environment
- online gaming
- learning outcomes
- computer games
- mobile learning
- collaborative learning
- learning styles
- serious games
- distance learning
- blended learning
- role playing game
- e learning
- learning activities
- improve quality
- game design
- online communities