IT education, girls and game modding.
Ibrahim YucelJoseph A. ZupkoMagy Seif El-NasrPublished in: Interact. Technol. Smart Educ. (2006)
Keyphrases
- digital games
- game play
- serious games
- gender differences
- video games
- game based learning
- educational games
- computer games
- game design
- learning games
- role play
- middle school
- virtual environment
- educational tools
- mobile games
- digital media
- game playing
- quest atlantis
- learning environment
- higher education
- high school
- learning tools
- young children
- e learning
- nash equilibrium
- learning objects
- learning experience
- learning processes
- attitudes toward
- hong kong
- st century
- game theoretic
- software design
- information and communication technologies
- game theory
- technology enhanced
- game development
- virtual world
- software development
- information technology
- computer mediated
- games based learning
- educational technology