Interactive GPU-based octree generation and traversal.
Chen WeiJames E. GainPatrick C. MaraisPublished in: I3D (2012)
Keyphrases
- data structure
- ray casting
- computer graphics
- tree structure
- highly interactive
- graphical interface
- user interaction
- generation process
- parallel processing
- quadtree
- user friendly
- collision detection
- three dimensional objects
- parallel implementation
- database
- viewpoint
- data streams
- image processing
- computer vision
- search engine