Gamification Elements on Social Live Streaming Service Mobile Applications.
Franziska ZimmerKatrin ScheibeHantian ZhangPublished in: HCI (14) (2020)
Keyphrases
- mobile applications
- streaming services
- user experience
- video streaming
- multimedia
- mobile devices
- m learning
- mobile phone
- context aware
- peer to peer
- mobile users
- mobile services
- copyright protection
- smart phones
- end users
- user interaction
- video on demand
- content delivery
- mobile technologies
- location based services
- user behavior
- live video
- user interface
- wifi