Length and sentiment analysis of reviews about top-level video game genres on the steam platform.
Tibor GuzsvineczJudit SzücsPublished in: Comput. Hum. Behav. (2023)
Keyphrases
- sentiment analysis
- video games
- online reviews
- product reviews
- opinion mining
- product features
- sentiment classification
- sentence level
- multi aspect
- text classification
- learning experience
- customer reviews
- databases
- text mining
- game play
- educational games
- game playing
- natural language processing
- sentiment lexicon
- neural network
- public opinion
- automatically extracting
- user generated
- computer games
- artificial intelligence
- serious games
- probabilistic model
- social media content