Daydream: A Healing Game for Mitigating Quarantine-induced Negative Emotions with Music Adventure.
Chen JiHiroki NishinoPublished in: CHI PLAY (Companion) (2020)
Keyphrases
- video games
- adventure game
- game engine
- digital games
- game design
- game playing
- computer games
- game play
- educational games
- computer music
- positive and negative
- game theory
- game development
- serious games
- game based learning
- nash equilibrium
- mobile games
- learning experience
- cognitive processes
- music information retrieval
- facilitate learning
- virtual world
- online game
- emotion recognition
- nash equilibria
- virtual characters
- imperfect information
- music retrieval
- risk management
- learning tools