Maritime Spatial Planning and Integrated Coastal Zone Management in Higher Education: Utilizing the MSP Challenge Serious Game.
Tanja BehrendtMalena RipkenHarald WarmelinkThomas KlenkePublished in: GI-Jahrestagung (2021)
Keyphrases
- higher education
- serious games
- online learning
- learning technologies
- hong kong
- distance learning
- learning in higher education
- mobile learning
- spatial data
- blended learning
- e learning
- open university
- game engine
- technology enhanced
- game play
- virtual environment
- tertiary education
- learning management systems
- video games
- hybrid learning
- networked learning
- corporate training
- educational games
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- design principles
- game based learning
- distance education
- game development
- faculty members
- knowledge management
- social networks
- machine learning
- vocational education
- knowledge practices
- reinforcement learning
- educational contexts
- computer games
- educational process
- learning processes
- game design