Electrodermal Activity Evaluation of Player Experience in Virtual Reality Games: A Phasic Component Analysis.
Diego NavarroValeria GarroVeronica SundstedtPublished in: VISIGRAPP (2: HUCAPP) (2022)
Keyphrases
- virtual reality
- component analysis
- virtual environment
- computer graphics
- factor analysis
- game players
- augmented reality
- virtual world
- blind source separation
- game play
- virtual humans
- three dimensional
- computer animation
- virtual space
- multi sensory
- virtual museum
- imperfect information
- interactive virtual
- repeated games
- virtual reality technology
- linear transform
- video games
- computer games
- nash equilibrium
- tangible user interface
- grassmann manifold
- visual data mining
- data mining
- digital libraries
- high dimensional
- user experience