Personalisation of Humanoid Robots: Serious Games for Older Adults Based on Biographical Memories.
Benedetta CatricalàMarco MancaFabio PaternòCarmen SantoroEleonora ZeddaPublished in: ERCIM News (2023)
Keyphrases
- serious games
- older adults
- humanoid robot
- multi modal
- virtual environment
- computer literacy
- educational games
- computer games
- smart home
- design principles
- learning processes
- ambient assisted living
- video games
- mobile learning
- user groups
- learning scenarios
- human motion
- assistive technology
- path planning
- social interaction
- statistically significant
- databases
- government services
- computer vision
- social networks
- machine learning