Designing Multimodal Augmented- Reality Approaches in Sports: Collaborative and Competitive Scenarios for Individual and Group-based Outdoor Interaction.
David UnbehaunAydin CoskunJule JensenKonstantin AalSarah RüllerVolker WulfPublished in: ECSCW (2022)
Keyphrases
- augmented reality
- human computer interaction
- virtual objects
- multi user
- markerless
- tangible interaction
- group members
- real environment
- face to face collaborative learning
- promising experimental results demonstrate
- input device
- virtual reality
- real world
- real scenes
- vision system
- live video
- head mounted display
- mobile augmented reality
- user interface
- computer vision