Co-Designers Not Troublemakers: Enabling Player-Created Narratives in Persistent Game Worlds.
Viktor GustafssonLilly Arstad HelmersenWendy E. MackayPublished in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
- game play
- imperfect information
- repeated games
- multi player
- two player games
- board game
- video games
- boolean games
- game mechanics
- computer games
- game players
- game playing
- human players
- massively multiplayer online role playing games
- computer poker
- pure nash equilibria
- nash equilibrium
- educational games
- game theoretic
- card game
- end users
- minimax search
- game theory
- game design
- serious games
- online game
- design process
- evaluation function
- game development
- game tree
- role playing
- game based learning
- subgame perfect equilibrium
- cooperative
- playing games
- learning environment
- virtual world
- real time strategy games
- incomplete information
- perfect information
- learning games
- human computation
- stochastic games